Industrial Light & Magic

Milestones

* 1977: Resurrected the use of VistaVision; first use of a motion control camera (Star Wars Episode IV: A New Hope)
* 1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)
* 1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes
* 1988: First morphing sequence, in Willow
* 1989: First computer-generated 3-D character, the pseudopod in The Abyss
* 1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day
* 1992: First time the texture of human skin was computer generated, in Death Becomes Her
* 1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar
* 1994: The cartoon-like effects in The Mask
* 1995: The first fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Casper
* 1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji
* 1996: First completely computer-generated main character, Draco in Dragonheart
* 1999: Used motion capture to create the undead form of the character, Imhotep in The Mummy.
* 1999: Second completely computer-generated main character, Jar Jar Binks in Star Wars Episode I: The Phantom Menace
* 2002: First feature film completely shot and exhibited in digital HD video in Star Wars Episode II: Attack of the Clones
* 2003: Used most extensive projects and animation techniques yet to create a large, human-like, green monster in Hulk
* 2006: Develops "iMocap" system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chest
* 2009: The most complicated visual effects done in entire ILM history on Transformers: Revenge of the Fallen's character "Devastator".